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 pma milsim ftx details

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Number of posts : 402
Location : baguio city
Registration date : 2008-05-04

PostSubject: pma milsim ftx details   Sat Oct 10, 2009 8:47 pm

here is what we are waiting for team event confirmed.

Salakay Kahit Mapanganib.
We 'll Never leave a man behind.
A team of operators deep behind enemy lines carrying a wounded comrade. They must literally walk through a gauntlet of enemy fire to bring their wounded to safety. Bang grenades explodes at thier sides, enemy GPMG's pins them to the ground...Another man gets hit,though not fatal, he must also be carried. effective members are already down to seven.It would have been easier if they would just leave the wounded and run for safety. That would be for the team to decide. two wounded and the others dead tired...

If you want to know the details, you should set your mind that Milsim is not the usual skirmish that you do in the jungle... walang reklamador, walang zombie "sana", 48 hours operation, 24hr mask on, fire discipline, limited ammo, Rain or storm, No time out, No going home untill the FTX is over.


Follow Rifle squad/weapons
1. SQD LDR/TM LDR “A”/Basic Infantry weapon
2. GUNNER/Squad Automatic Weapon
3. Basic Infantry Weapon/Light Anti-tank Weapon
4. SNIPER/Basic Infantry weapon with Grenade Launcher
5. RIFLEMAN-AIDEMAN/Basic Infantry Weapon
6. ASST SQD LDR/TM LDR “B”/ Basic Infantry Weapon/ Grenade Launcher
7. GUNNER/Squad Automatic Weapon

HARDCORE MILSIMERS ONLY PLEASE... NO WANNABES!

If you think you can do this..... then you are very welcome.. PM or txt me if you're interested.

Dmenace: 09178567256
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dmenace
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Number of posts: 48
Age: 33
Registration date: 2009-01-30


PostSubject: Re: PMA milsim Fri Oct 02, 2009 1:18 pm
Event Guidelines and Regulations

I. SAFETY OF THE PARTICIPANTS IS OF PARAMOUNT IMPORTANCE; THEREFORE EACH PARTICIPANT SHALL SEE TO IT THAT ALL SAFETY MEASURES ARE OBSERVED.

II. THE ORGANIZERS RESERVE THE RIGHT TO REFUSE ADMITTANCE TO ANY PERSON FOUND UNFIT TO UNDERGO THE SIMULATION. PARTICIPATION IN THIS EVENT IS VOLUNTARY AND THE DELTA ELITE MILSIM TEAM AND/OR MILSIM PHILS CANNOT BE HELD LIABLE FOR ANY UNTOWARD ACCIDENT THAT MAY HAPPEN BEYOND THE REASONABLE BOUNDARIES OF SAFETY SET FORTH BY THE ORGANIZERS.

III. UNSPORTSMANLIKE CONDUCT IS HIGHLY DISCOURAGED. AIRSOFT IS A GENTLEMAN’S GAME AND WE INTEND TO MAINTAIN IT AS SUCH.

RULES OF ENGAGEMENT

a. Only FATAL HITS shall be considered as hits. FATAL HITS include the HEAD, CHEST, and STOMACH. Extremities are considered as NON- FATAL HITS.

Players who suffer non-fatal hits SHOULD SHOUT “WOUNDED!” instead of “HIT!” and “SHOULD ACT OUT” or identify his body part where he was hit.

The player can still fire back if hit at extremities but is discouraged to maneuver.

b. Ricochet is NOT a hit.

c. 24 hour mask on rule. Players can use any eye protection. During admin time, it is advised to use shades, goggles, ballistic eyewear.

d. Two Magazines ( 300 rds/mag) maximum for every mission

e. Systematic REGEN SCHEME shall be implemented.

f. Knife killing is highly encouraged!!!

g. The teams shall strictly adhere to the organizational structure of a rifle company and platoon organization as shown below

h. NO TIME OUT FOR EVERY SCENARIO, ALL SCENARIOS ARE TO BE EXECUTED CONTINUOUSLY, ADMIN TIME AS BREAKS WILL BE GIVEN IN BETWEEN SCENARIOS

i. All participants shall accomplish their registration forms and waivers.





Unit No of Personnel No of Officers
HQ Platoon 21 1
1st Platoon 21 1
2nd Platoon 21 1


Note: Companies will be organized according to the number of participants.

Individual Basic Equipment.

Each individual soldier in the company possesses the following basic equipment needed for operations:

- Rucksack/BACKPACK - Webbing
- Mess Kit - Water Canteen
- Poncho - Utility Rope
- Duyan (hammock) - Pen Light
- WEAPONS KIT – Toiletries
- Insect repellants, personal medicines

The Infantry Squad - The MILSIM Infantry squad is a 7-man squad.

RIFLE SQUADS AND WEAPONS

1. SQD LDR/TM LDR “A”/Basic Infantry weapon
2. GUNNER/Squad Automatic Weapon
3. Basic Infantry Weapon/Light Anti-tank Weapon
4. SNIPER/Basic Infantry weapon with Grenade Launcher
5. RIFLEMAN-AIDEMAN/Basic Infantry Weapon
6. ASST SQD LDR/TM LDR “B”/ Basic Infantry Weapon/ Grenade Launcher
7. GUNNER/Squad Automatic Weapon




SUBJECT: MISSION ESSENTIAL REQUIREMENTS CHECKLIST FOR OP: SALAKNIB

TO: ALL INTERESTED AIRSOFT/WARGAMING GROUPS

1. References:

2. Anent above references, hereunder is the list of mission essential requirements for the participating groups of the 3rd MILSIM training:

a. 3 DAY FOOD RATION- PREFERABLY DRY RATIONS, MRE’S

b. HYDRATION GEARS- 2 1.5 LITER BOTTLES OR 3L CAMELBAK

c. BASIC COMBAT GEAR- UNIFORM, BOOTS, 2-3 PAIRS SOCKS, EXTRA T-SHIRTS, MESS KIT, PONCHO/ RAIN GEARS, (OPTIONAL-TENT HAMMOCKS, UTILITY ROPES (12 FT, 8 MM) )

d. COMBAT PACKS, BACK PACKS

e. WEAPONS- RIFLES, GPMG’S, GRENADE LAUNCHERS, PISTOLS, AIRSOFT (GRENADES, SMOKE, PAINT/BB LANDMINES ETC ARE ALLOWED)

LIMIT OF 500 FPS FOR RIFLES AND 550 FOR SNIPERS (MAXIMUM!)

f. COMPASS, GPS, RADIOS ARE HIGHLY ENCOURAGED NIGHT VISION EQUIPMENT ARE ALLOWED

g. PERSONAL MEDICINE KIT

h. EYE PROTECTION- MASKS, GOGGLES, BALISTIC EYEWEAR


j. DONT FORGET YOURSELF. ALL PLAYERS ARE ADVISED TO GET PHYSICALLY PREPARED AND MUST HYDRATE THEMSELVES 24HRS BEFORE THE EVENT!
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